So this is a reask of an earlier question about the ‘big four’ tracks. I screwed up the posting because I’m bad at Tumblr. Taking another shot at this.
Note that every song of the ‘big four’ is epic and amazing in its own right. I love them all without question. This is about how they stack up against each other, in my personal opinion. You might disagree, but that’s what reblogging is for!
So without further ado, the Top Four ‘Big’ Ace Combat tracks:
#4. The Unsung War
When history witnesses a great change, the leitmotif reveals itself. Heard (and the poem repeated) over and over, this song did something I didn’t expect when I heard it: It tied the game together. It fits the theme of the final mission so perfectly: everything on the line, Belka’s last stand, and peace finally on the horizon. It’s not a true-final-battle in the same way that other fights are, the SOLG falls slowly and almost gracefully, making the fight substantially slower paced, which the music reflects.
Unfortunately, that kind of epicness only works in one place: Where it was intended to be. Playing the track to any other mission or game simply doesn’t fit, and listening to itself on its own isn’t as fulfilling as the others. Its inability to fit in elsewhere is what puts it at the bottom of this list.
Here comes the snow. An epic dogfight between some of the best aces ever to fly the skies of Strangereal is presented to the players with a fitting song. The buildup takes a long while to get to its high points, which makes the rating suffer more than I’d like. The other part is the Spanish guitar and style to the music. As good as it is, it’s really hit or miss to its audience. I can play any of these tracks to my friends, but this is the only one that gets sighs or groans. Not everyone likes it in their music. The other thing which I really, truly wish was the case is that if the composers were going to go this route, the main chorus (with the Razgriz poem) should only have started once the V2 launched. They should have looped the earlier part of the track, or made two separate tracks for the song. The launch of V2 is too epic to play to any other part of the song.
All of these things combined puts Zero at the number three spot on the list.
#2: The Liberation of Gracemeria
While TLoG takes a full two and a half minutes to get to even the main part of the song, everything about the track fits and feels right. The main battles for Gracemeria take place in the center of the city, while the player must begin their push into the city from the outskirts. Taking the runway, radio station or the bay are all first steps to taking back the city, and that part of the mission should take the aforementioned two minutes or more. As a result, the timing fits very well. Outside of its mission, it’s one of the more calming tracks to hear. Each of the other tracks on this list has a very specific imagery to it, whereas TLoG’s is modular: it conforms to whatever route you took to get to where you are. Each mission choice in the prior missions, and this one, feels more real when you accomplish the task. This ‘adaptability’ as it were makes it much nicer to listen to outside of the game itself.
While the track goes above and beyond what a ‘culmination track’ should be, it doesn’t quite have the legacy or full-blown epicness of the others. That, combined with a lack of choir, puts it second from best on this list.
#1: Megalith: Agnus Dei
Was there any doubt that Megalith would be #1? What is probably the most iconic track EVER in Ace Combat takes the top spot with flying colors. It ushers in and sums up pretty much everything we love about the Ace Combat series. When someone says “Ace Combat music” or even “epic music,” Megalith is one of the first things that comes to a fan’s mind. The song is epic enough to have been used for the final boss battle for another game, completely separate from Ace Combat. Check it out here if you want.
The track itself is the first in Ace Combat to have a choir, since Rex Tremendae is the intro cutscene, not the mission itself (though it does an excellent job setting the stage.) It immediately throws the chorus at the player as soon as the track starts, unlike The Unsung War and Zero, which each have a bit longer of a buildup.
The chorus itself honestly feels more epic. The atmosphere that the mission, music and cast (“all of them have ribbon insignias!”) tie together better than any of the other songs ever made for Ace Combat.
And that’s why it’s at the top.
All aircraft follow Mobius 1!
So what do you think? Would you rate them differently, and why? Let me and the rest of the fandom know!